Computer Instructional Outline

Mr. Martin, Computer Technology Instructor

 

Stella Maris Academy has adopted a computer technology curriculum consistent with the The Office for Schools, Diocese of San Diego, has adopted a ŇComputer Literacy Course ContentÓ (8/31/98) which is set forth at the bottom of this document. There are no specific state standards adopted for computer technology. (See  http://www.cde.ca.gov/be/st/ss/ for a list of adopted standards. The Career Technical Education standards are not applicable.) Stella Maris Academy is blessed to have a very sophisticated, modern computer system including a computer lab with more than 30 Intel iMac computers, the latest software, and a wired and wireless networking system throughout all buildings of the campus. The computer lab and each classroom are also equipped with an LCD projector and SmartBoard. The computer lab instructor also has available Apple Remote Desktop, allowing the instructor to monitor and use each student computer from the instructorŐs to assist students. The computer lab instructor and other faculty members continually update their technology skills with continuing education. Members of the faculty have decades of combined experience with computers in some cases pre-dating the age of the personal computer.

 

The curriculum focuses on the following categories: (1) Keyboarding, (2) Applications (concentrating on word processing, spreadsheets, multimedia, and curriculum driven task specific applications), (3) Internet, (5) Cross Curriculum, Ethics and Social Justice  (6) Operations, History and Terminology. There is no fine line between these categories and the assignments reflect this. Indeed, many if not most, assignments will involve all these aspects of computer technology. DonŐt believe it? Consider the following: A student uses the keyboard to prepare a PowerPoint using information from the Internet about use of $100 laptops (One Laptop Per Child Program) to aid children in developing countries as part of their religion class using data analysis concepts from their math class with Excel graphs, photos and video. With this flexibility in mind, we do not do word processing in Quarter 1, spreadsheets in Quarter 2, iPhoto in Quarter 3, etc. These categories are integrated in instruction and assignments throughout the year with an eye to always integrating the technology program with what is happening in the classrooms. The keyboarding program, Typing Master, is an online program that the students can use at home in addition to the required use at school. Only tests taken at school will count towards a studentŐs grade. Students have controlled, monitored Internet access. The school subscribes to Nettreker, http://www.nettrekker.com/, a trusted Internet Educational search engine. Each computer also has the latest version of Microsoft Office and iLifeŐ08.

 

Similarly, these curriculum categories apply across the grades, K – 8, consistent with studentsŐ cognitive and social development. A kindergartener can do a PowerPoint typing words and inserting photos from the Internet about their favorite planet they are exploring with their Kindergarten teacher. An eighth grade will use Word, Excel, the Internet, perhaps Grapher, perhaps a camera, etc. to work on their Science Fair project using skills from at least English class, math class and science class, in addition to computer class. The two projects use many of the same elements but will obviously have a different level of sophistication. Based on development levels, class scheduling, time in the lab and special projects and expertise, the nine K-8 grades are divided into the following categories: grades K-1, grades 2, 3 and 4, grade 5, and grades 6, 7 and 8. The grades within a group will often have similar assignments with slightly different requirements based on their developmental level. Each year the assignments will vary so students get a variety of pertinent and non-repetitive assignments.

 

Using these computer technology categories, and the grade groupings above, below is a matrix with examples of the types of assignments and activities the students do in computer technology class. Assignments and lessons are designed to focus on specific computer skills. For example, by middle school students are proficient at advanced word processing skills including the use of formatting tools, tables, text boxes, and drawing tools. They are able to insert and place images and other information from the Internet or elsewhere into word processing or presentation files.

 

Grade Level

Keyboarding

Applications

Internet

Cross Curriculum, Ethics and Social Justice

Operations, History, Terminology

Word processing

Spreadsheets

Presentation

Multi-Media

Task Specific

K-1

Intro to keys

  • Hand drawings with home row
  • Color keyboard
  • Write alphabet, words

-Name and photo

-Advent card

-Christmas card

-To do for Lent

-MotherŐs Day Card

-Saint

-Favorite planet

-Draw house

-Draw house, box, etc with photo of you inside

 

 

-Favorite ice cream etc., column graphs

-About me

-Favorite Animal

-Vacation

-Planet PowerPoint Game

-Planet PowerPoint Jeopardy

-Under Sea PowerPoint Game

-Snowflake Bentley story PowerPoint

 

 

-Use Photo Booth to insert photos in other projects

-Intro to photo editing

-Group iMovie on what you can do for Earth Day

-Arthur

-Clifford Reading

-Magic School Bus in Computer

-Clip art from teacher designated sites for projects

-Photos from teacher designated sites re planets

-Math games

-Alphabet, letter, word games

-In context of assignments discuss sharing, copying information

-Using computer as teacher directs

-Care of computers

-Helping others

-Magic School Bus inside computer

-Naming parts of computer including keyboard, mouse, monitor, and seeing internal parts including hard drive and microprocessor

-Use of vintage typewriters

-History of word processing

2, 3, 4

Start Typing Master

Goals:

  • Grade 2: 10 wpm
  • Grade 3: 12 wpm
  • Grade 4: 15 wpm

-What I will do for advent

-Explorer essay (4th)

-Advent essay, card, or poster

- Saint

-Nigerian pig poster

-4 My happiest day essay

-4 Seals at ChildrenŐs Pool Pro-Cons

 

-Favorite ice cream (animal, etc) graph by student

-Country resource use adapted to level

-Favorite pet or animal using image of studentŐs art project

-One Laptop Per Child

-3- Plant growth PowerPoint

-St. Francis

-Saint

 

Use of Photo Booth and iPhoto for insertion of photos in other projects

 

-Clip art and photos from Internet for other projects

-4 Internet research hunt for California facts

-In context of projects, learn safe Internet policies and explore copyright issues

-Creating folders on computer

-Getting on server

-Use of server

-Computer Functions Chart

 

5

Continue Typing Master

Goal: 20 wpm

-Saint Card with table and pictures

-Grown Up X-mas list with table and photos

-Ice Cream Favorites spreadsheet

-Energy use spreadsheet

-Vacation Budget

-Batball averages

-One Laptop Per Child PowerPoint

-Saint Francis PowerPoint

-Explorer PowerPoint

-State PowerPoint

-Columbus iMovie

-My Brother Sam is Dead iMovie

 

Use of Internet for clipart, photos, and research for other projects

-In context of projects, learn safe Internet policies and explore copyright issues

-Learn about how to judge the reliability of Internet sources

-Computer Functions Chart

-Creating folders on computer

-Getting on server

-Use of server

-History of Computers presentation

-History of word processing

6, 7, 8

Continue Typing Master

Goal:

  • Grade 6: 25 wpm
  • Grade 7: 30 wpm
  • Grade 8: 35 wpm

-Essay – One Laptop Per Child

-Vacation tri-fold brochure

-National Park tri-fold brochure

-Essays on computer history, operations, etc (see last column)

-Saint card

-7 & 8 Integer operation diagram using text boxes and drawing tools

-7 & 8 Metric Conversion

Chart

-Business Letter

-Schedule as Word table

 

-Developed vs. undeveloped country resource use comparison

-Vacation Budget

-Batball homerun averages

-Science Fair spreadsheet and graphs including line, pie and bar

-Computer memory definitions

-Secondary storage comparisons

-7 & 8 simple and compound interest using formulas on Excel

-About Me

-Vacation

-Saving Energy

-8th 20th century biographies

-Environment biography

-National Park

-National Park movie using still images

-Literature movies

-Use of Photo Booth, iMovie, Internet, iPhoto, digital cameras and video cameras, scanners for other projects

-House picture drawing with specific requirements requiring advanced problem solving skills

-7 & 8 Grapher graphing program

-HTML Web page creation

-Use of Internet for clipart, photos, music and research for other projects

-In context of projects, learn safe Internet policies and explore copyright issues

-Learn about how to judge the reliability of Internet sources

-Learn about social networking dangers and precautions

-History of Word Processing presentation and quiz

-History of Computers presentation, note taking and quiz

-Essay on electronic paper

-Essay on recent microprocessor breakthroughs and MooreŐs Law

-Article on defamation in blogs

-Discussion of copyright, MySpace, etc.

-Binary numbers lesson and quiz

 

 

Appendix

Computer Literacy Course Content, Diocese of San Diego

 

Each grade level contains elements of the following topics in computer literacy:

 

1.     Computer operations

2.     Computer applications

3.     Historical perspective

4.     Hands-on experience

5.     Ethics

 

The computer is a tool used in the acquisition of knowledge. The focus of a computer literacy program involves the understanding of technology as a support system which is used to process information. At each school site, the sophistication and availability of the technological devices may vary widely. A study of the use of technological resources is a relevant topic whether they are on site or available for use in the home, office, or public sector (library, etc.)

 

Kindergarten

 

á      Learn simple commands for operation of computer

á      Interact with appropriate drill and practice software

á      Use correct terminology

á      Demonstrate proper care of equipment

 

First Grade

 

á      Demonstrate ability to operate computer, properly care for equipment

á      Explain use of computer, ways technology helps us

á      Use a variety of software applications appropriate to subject matter

á      Practice beginning keyboarding skills

 

Second Grade

 

á      Demonstrate ability to operate computer, properly care for equipment

á      Recognize impact of technology on life

á      Use a variety of software applications appropriate to subject matter

á      Continue keyboarding skills

á      Discuss ethical issues of computer use

á      Begin word processing

 

          Third Grade

 

á      Continue to demonstrate ability to operate and care for computer

á      Recognize and use correct terminology

á      Explore computer use in daily life and business

á      Discuss ethical issues

á      Continue keyboarding skills and word processing

 

Fourth Grade

 

á      Recognize direct and personal impact of technology on human life

á      Appreciate computer as a tool in use of information

á      Interact with a variety of appropriate applications software

á      Review operations procedures and care of hardware with emphasis on correct use of terminology and understanding of ethical issues

á      Continue keyboarding skills and word processing

 

Fifth, Sixth, Seventh and Eighth Grades

 

á      Recognize relationship and interaction between people, technology and the environment

á      Investigate the historical background of technology

á      Select and use from available technological resources (computer, calculator, telecommunications, video, and audio equipment)

á      Read to acquire and use information from a variety of sources

á      Review operations and correct terminology associated with computers/software

á      Demonstrate understanding of ethical issues in use of technology

á      Continue to use word processing to write, edit and print documents

á      Continue to polish keyboarding skills

á      Interact with available applications software and hardware

á      Use technological devices to access information